Suggestion for new feature in the TimeCurves window (C4D XL)
Please excuse the ugly PhotoShop mock-ups of the GUI. This section is just
about concept.
There is a PrettyLovelyNiceNice GUI at the bottom of the page.
Suppose we have five keys on our sequence in the time line,

each placing the sphere at the corresponding locations: A-E.
Of course, 5 keys are not needed to move in a straight line. This is for
purposes of demonstrating an idea.
Bare with me.

What I purpose for the TimeCurve window is that the keys from the timeline
sequence be represented as below,
where the first key of a sequence would always be at 0% on the vertical axis,
the last key would always be at 100%, and the in-between keys distributed
according to the way they are in the timeline sequence.
They are there for visual reference only. I do not suggest that they have
any effect on the actual keys on the TimeLine Sequence.
I am demonstrating this in Path mode, but it would be useful in Velocity mode as well.
Basically, I've rotated a visual representation of the sequence 90 degrees
and slapped it onto the vertical axis.
It would always be scaled on the vertical to span from 0-100

In order to make this more useful, we could add horizontal indicators of each key:

Now if we customize our time curve (path mode) we can see at which frame the sphere will be at a given location (A thru E).

So, at frame 30, the sphere eases into position D.


At frame 68, it eases back into position B

And at frame 100 it would continue on to finish at position E.
Useful, no?
JeremyW
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Mr. bunk has offered this more elegant UI
Let's say for example we have 4 separate Sequences on the same Position track.
For demo, place your mouse over the other vertical bars. Note the light red reference line that indicates the
unaltered path (linear interp).
Perhaps we could have a snap-to function at the points
where the horizontal key indicators (black) intersect the light red
line. It would be nice to have an OPTION to automatically
generate control points at each intersection. I am not a programmer, so I will not lapse into any foolishness about how easy this would be to implement. I can say with confidence however, that this does NOT
entail any change in the way the TimeCurves work. JeremyW If this makes sense to you, you might want to let Maxon know that you would be interested in such a feature in upcoming versions of C4D:
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